Skate 2

Tagged as Gaming

Written on 2008-08-13 12:36:30

So, I'm still into skateboarding these days. I don't mention that too much and I don't go skating as much as I'd like but it's true. I originally got into skateboarding because a dear friend twisted my arm to get me to play the original Tony Hawk's Pro Skater video game on the Playstation 1. God...I feel old now. Did I mention I just turned 22 last Wednesday? It didn't hit until I had to fly to Chicago for business the next day though. I was like, "It's August 7th, 2008? OMG WTF!!". Really.

Anyway, Tony Hawk's Pro Skater was awesome. I think what really captured my imagination was flip tricks. Frankly, I didn't know you could do any tricks at all with skateboards except maybe wheelies (manuals in the common parlance). Wheelies were one thing but the fact that people could jump in the air flip the board over under their feet and land and keep going just surprised me. Neversoft (the developer's of the Tony Hawk's series of games) produced a few more good titles and then had a sharp turn downhill. They were fun games but I worried another good skateboarding game wouldn't get made. Then EA (of all developers) came along last year and released skate. It was beautiful. In so much as you can get a skateboarding game right, they got it right. There's room for nitpicking but the nits are utterly trivial.

And EA is a big conglomerate. You don't expect them to do something that's true to skateboarding and it's culture. You expect cash-in, thanks for your money type work but skate was quality and I was converted. Skate 2 was recently announced and is, by all appearances, going to be fantastic but there's no official word on a release date. It flits from November 08 to March 09 so quickly I could punch a baby in frustration. Maybe not.

Anyway, they're naturally adding more professional skateboarders and companies to the lineup in the game but you can't add everybody. To that effect, a friend and I decided to figure that problem out. The solution, of course, is to cap the game at 50 riders. A representative sample of the world's top skateboarders, right? Well, that's what I figure. To keep the sample somewhat broad, choose 16 of the major board companies and restrict yourself to selecting 3 skateboarders from any given company (that makes 48) with room for two exception companies from which you'll pick 4 riders (50).

I selected all professionals (to my knowledge) and by only choosing pros on board companies I've effectively ruled that if you don't have a pro board you're not pro (sorry, Javier Sarmiento. you know I love you). This could be adjusted to allow for rippers who lack a board sponsor like Javier (inexplicable!) or to allow ams. Obviously, the roster will reflect my friend and I's biases circa 2008. To be fair, I've been bad at keeping up with skateboard news over the last two years (Dude! Boulala's in jail? The Firm shut down? Damn!) but I saw somewhere north of 70% of team videos (shop and indie vids are out) and magazine videos from 2002-2006. Alright, 16 companies, 50 riders. Go!

Alien Workshop: Dill, Kirchart, Saari
Almost: Haslam, Lutzka, Mullen
Baker: Kennedy, Reynolds, Romero
Blind: Brown, Creager, Laitala
Cliche: Brezinski, Nuske, Puig
Chocolate: Anderson, Calloway, Johnson
Darkstar: Gagnon, Machnau, Thomas
Element: Barbee, Stanton, Tim Tim
Enjoi: Barletta, Foster, Hsu
Flip: Appleyard, Burnquist, Glifberg, Rowley ; calling a 4
Girl: Anderson, Carroll, Koston, McCrank ; calling another 4sie
Habitat: Baxter-Neal, Getz, Janoski
Plan B: Duffy, Gallant, Way
Santa Cruz: Carolino, De Gros, Marfaing
Toy Machine: Bucchieri, Harmony, Marks
Zero: Cole, Rattray, Thomas
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